The dx11Shader_defaults preset is provided. Alternatively, other sample HLSL shaders are available at \presets\HLSL11\examples\. When you create a DirectX 11 shader using the Hypershade, the AutodeskUberShader.fxo file is automatically connected however, you can also load your custom HLSL shader. The dx11Shader.mll plug-in lets you load and view HLSL shaders in Viewport 2.0. The AutodeskUberShader.fxo file is automatically loaded when the shader is created. You can find the DirectX 11 Shader in the Hypershade Create tab. For more information, see Using DirectX 11 with Viewport 2.0. In order to use this shader, you must be working in the DirectX 11 environment in Viewport 2.0 and have the dx11Shader.mll plug-in enabled. The following are the attributes for the DirectX 11 Shader node, with the AutodeskUberShader.fxo shader file assigned.
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